Posts Tagged 'masteroids'

MAsteroids

I was playing around with homebrew on my Wii the other day, checking out new software on the excellent Homebrew Browser, when I came across something called MAsteroids. It purported to be a multiplayer version of Asteroids, something like what I did with LANeroids, but with local multiplayer and actual asteroids (!), which I thought was pretty cool so I downloaded it right away. It actually was very nice, it supports every control method available on the Wii and I realized it could be very fun. I’m thinking of contacting the developer once I get my feet wet with homebrew development on the Wii and asking if I could join him as a developer or something like that. I’d love to add wifi capabilities to it, although as of yet I don’t know how sockets work in C++, so that will take some learning.

By the way, the idea of multiplayer asteroids wasn’t mine, there was this really old game my friend had a long time ago which was basically multiplayer asteroids, with lots of crazy powerups and stuff. It was one of those Cosmi games, which I later learned were all on the same disc and you just needed the proper word from the manual to install all the games. In fact, a search for multiplayer asteroids turns up quite a few results. Funnily, the flash version was actually made after I made my project for APCS. http://digg.com/playable_web_games/Multi-Player_Asteroids_Game_Hits_The_Internets Unfortunately, I can’t find that original game that was so much fun back then. I remember it had wormholes and several types of powerups or something like that. Bleh.