Text Invaders Java 0.5

I’ve resumed working on my Java port of Text Invaders, and so far things are going fairly well. I’ve got an alpha quality release up on Google Code now, available at http://code.google.com/p/textinvaders/ . Right now it’s just basic collision detection and graphics working. I’ve got a list of bugs in the issue tracker for each milestone, and I hope to get 1.0 out by the end of the summer.

The game is packaged in an executable JAR format, which should mean it’s cross-platform as I only use built-in nonnative libraries (Graphics2D FTW) but I haven’t tried it on anything other than Windows yet.

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